Fish characters and voices
Finsprig, Ruby, Sidy and Blue each have their own voice and speech bubbles. I'm still tuning how they sound and what they say.
Finsprig is a cozy aquarium game for iPhone that I'm making. You feed your fish, collect pearl bubbles, fill your tanks, and a talking goldfish named Finsprig shows you around.
Updated Sept 28, 2026Polish the tutorial (week of Sept 28)
What I'm building or deciding right now.
Finsprig, Ruby, Sidy and Blue each have their own voice and speech bubbles. I'm still tuning how they sound and what they say.
Roughly in order.
I'll play from the very first screen to the goodbye on my phone, then list everything that feels off. That list becomes my next few fixes.
Replace the menu-style Shop with bubbles you pop to buy things. They need to look clearly different from pearl bubbles.
I've drawn 24 props (plants, rocks, coral, arches), but they're not in the game yet. Players need a way to buy them and tap a glowing spot on the floor to place them.
The bag fades away when a fish is netted. The netted fish swims inside the bag in the cabinet. Each species gets its own stats and one ability.
Long-term goals go on the cabinet clipboard. Music and sound settings come after that.
Algae slowly builds up. Tap to wipe it, or let a cleaner fish do it. A dirty tank slows pearls, but nothing ever gets sick.
Why Finsprig can talk, and what really happened with Ruby. Planned for later. I'll sketch it before building anything.
Already in the game.
Apple approved my developer account. That means I can set up TestFlight so friends can play test builds.
I fixed a bug where a fish stayed frozen after you let go of it.
Every line appears in a pixel speech bubble with a little voice sound for each word.
The tutorial now has a story: feed, collect bubbles, find the cabinet, free Ruby, then pick a backdrop.
The wooden sign is gone. The goldfish talks you through the game, and any step you do early gets skipped.
The Shop also stays open after you buy something.